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Sr Product Designer · Workday · Bay Area

Designing products that move businesses forward.

Twenty-plus years of product design across FinTech, e-commerce, payments and enterprise HR. Currently designing AI-assisted talent management at Workday.

Selected work

A few of the products I’m proud of.

Twenty-plus years across FinTech, e-commerce, payments, and enterprise HR. Each of these moved the business meaningfully and shipped to real users.

See all work
About

Design that has to earn its place in the business.

I'm Brent — a senior product designer with twenty-plus years of experience across FinTech, e-commerce, and enterprise HR. I lead with research, sketch before pixels, and tie every decision back to a business outcome.

I'm currently at Workday designing talent management and benefits experiences, with a focus on integrating AI into core HR workflows. Before Workday: Twine, Sam's Club / Walmart Labs, Verifone, Clip, VISA Checkout, PlaySpan, FanSnap.

More about me
Now

AI, integrated into the practice.

I’m exploring how AI changes the design process and the products themselves — from research synthesis to in-product copilots — inside Workday and on side projects.

AI showcase
Talent Management AI

Integrating AI assistance into talent management workflows at Workday.

Process automation

Using AI to compress synthesis, ideation, and documentation — not replace them.

Prototyping

Spinning up functional prototypes (this site included) with AI-assisted tooling.

Critical eye

Where AI helps. Where it hurts. Writing about both.

Process

A repeatable six-step practice.

The same loop — research, synthesis, ideate, prototype, validate, metrics — has held up across every team and product I’ve worked on. Tap a step to dig in.

Read the process
  1. 01
    Research

    Stakeholder interviews, on-site observation, journey mapping. Get out of the office and into the merchant’s shop, the member’s club, the user’s couch.

  2. 02
    Synthesis

    Cluster findings, articulate insights, frame the problem. Translate research into something a cross-functional team can act on.

  3. 03
    Ideate

    Sketch first, never start in the computer. Diverge wide, share the wall, get feedback early before committing pixels.

  4. 04
    Prototype

    Lo-fi to hi-fi as the story sharpens. Printable, clickable, coded — whatever the question demands.

  5. 05
    Validate

    Test with real users in their context. Iterate on what we learn. Repeat until the experience clears.

  6. 06
    Metrics

    Tie the work back to business outcomes. Engagement, conversion, GMV, NPS. Design that doesn’t move the needle isn’t finished.

In the press

My work in the news.